Fans Rebuild Two Forgotten F-Zero SNES Games Previously Lost To Time

BS F-Zero Grand Prix 1 & 2 were broadcast via Nintendo’s Satellaview service.

F-Zero fans are in for a treat! Over the weekend, it was revealed (via DidYouKnowGaming) that members of the game’s community have released a new patch for the original Super Nintendo game that successfully restores courses and other data from two lost F-Zero titles for the Japan-exclusive Nintendo Satellaview.

In case you’re unaware of what the Satalleview is (here’s our article on it) or need a quick refresher, it was essentially a satellite-based service that came about after Nintendo invested in a Japanese broadcasting company named St. Giga in the early ’90s and allowed users to download games and other data to the Super Nintendo with the help of a peripheral that was attached to the bottom of the console. Two cartridges were required to access these games: a BS-X cartridge (which featured an interactive menu that allowed users to explore a town to access different types of data), and an 8mbit memory pack (which could be constantly overwritten with new games).

Read the full article on timeextension.com

BS F-Zero Grand Prix 1 & 2 were broadcast via Nintendo’s Satellaview service.

F-Zero fans are in for a treat! Over the weekend, it was revealed (via DidYouKnowGaming) that members of the game’s community have released a new patch for the original Super Nintendo game that successfully restores courses and other data from two lost F-Zero titles for the Japan-exclusive Nintendo Satellaview.

In case you’re unaware of what the Satalleview is (here’s our article on it) or need a quick refresher, it was essentially a satellite-based service that came about after Nintendo invested in a Japanese broadcasting company named St. Giga in the early ’90s and allowed users to download games and other data to the Super Nintendo with the help of a peripheral that was attached to the bottom of the console. Two cartridges were required to access these games: a BS-X cartridge (which featured an interactive menu that allowed users to explore a town to access different types of data), and an 8mbit memory pack (which could be constantly overwritten with new games).

Read the full article on timeextension.com

 

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