“Some kind of shrine? An ornate lamp? A house for bats?”.
Video games are full of little secrets, and a lot of the time, their existence is either hidden for decades or mused over endlessly.
Take this example from Super Castlevania IV. At the start of the game’s second level, there’s an object on a rocky outcrop which seems to have been placed there for a reason – and it has always puzzled us.
Read the full article on timeextension.com
“Some kind of shrine? An ornate lamp? A house for bats?”.
Video games are full of little secrets, and a lot of the time, their existence is either hidden for decades or mused over endlessly.
Take this example from Super Castlevania IV. At the start of the game’s second level, there’s an object on a rocky outcrop which seems to have been placed there for a reason – and it has always puzzled us.
Read the full article on timeextension.com