Review: qomp 2 (Switch) – The Spiritual Successor That Pong Deserves

Ping-Pong.

When Atari first announced qomp2 as a reimagining of the arcade classic Pong, we must admit to feeling somewhat sceptical of the similarities. Yet after completing all 30 levels in the Graphite Lab-developed puzzler, we’re convinced that it is very much the spiritual successor that Pong deserves. It’s a game that only increased its grip on us the further we progressed until we could think of little else, combining simple gameplay with devilishly difficult labyrinths to provide an experience like no other. Well, except its immediate predecessor, of course.

The first qomp unfortunately skipped the Switch entirely, but its sequel is well worth checking out if you’re a fan of action puzzlers. The general gist is that you directly control the ball from Pong, which has decided it’s had enough of being whacked back and forth between two paddles and wants to explore the outside world. The thing is, the outside world is a greyscale labyrinth full of traps, enemies, and bosses, and so it’s up to you to guide the little ball to safety.

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