Review: Resonant Tale (Playdate) – A Small But Perfectly Formed Zelda Homage

Zelda-lite.

We know what you’re thinking: Resonant Tale looks an awful lot like Zelda: Link’s Awakening. It even starts on a beach, and the layout of its map is eerily similar to that of the Game Boy classic. However, what we have here isn’t some Palworld-style rip-off but a pint-size homage to one of the best handheld games ever made – one which only demands a couple of hours of your time but keeps you glued to your Playdate for the entire duration.

Resonant Tale is best described as a ‘Zelda-lite’ – it takes the core conventions of the pre-BotW series and strips them down to their essential components. You don’t have a massive inventory to juggle (in fact, you can only carry one ‘quest item’ at once), and your arsenal is equally limited. You don’t even need to press a button to attack enemies; simply walking into them, Ys-style, is enough.

Read the full article on timeextension.com

Zelda-lite.

We know what you’re thinking: Resonant Tale looks an awful lot like Zelda: Link’s Awakening. It even starts on a beach, and the layout of its map is eerily similar to that of the Game Boy classic. However, what we have here isn’t some Palworld-style rip-off but a pint-size homage to one of the best handheld games ever made – one which only demands a couple of hours of your time but keeps you glued to your Playdate for the entire duration.

Resonant Tale is best described as a ‘Zelda-lite’ – it takes the core conventions of the pre-BotW series and strips them down to their essential components. You don’t have a massive inventory to juggle (in fact, you can only carry one ‘quest item’ at once), and your arsenal is equally limited. You don’t even need to press a button to attack enemies; simply walking into them, Ys-style, is enough.

Read the full article on timeextension.com

 

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