The Making Of: Suikoden, Yoshitaka Murayama’s PS1 RPG Masterwork

Following the passing of Murayama, we look at one of his most famous games.

With the recent passing of Yoshitaka Murayama, the world has been robbed of a creative visionary. Friends and family have lost a loved one; fans of his work have lost an auteur they could trust; a younger generation of developers have lost a sensei they could learn from. Murayama can never again discuss his craft and so, his words we now have are all we’ll ever have. This final point is particularly salient since, as will be shown, Murayama had a strong understanding of player needs.

Murayama’s best-known works are obviously the first two Gensou Suikoden titles on PlayStation (there was a Saturn port of the first; both were ported to PC) and his initial work on the third game for PS2. But he was also in charge of 10,000 Bullets on PS2, a criminally overlooked gem of an action game, mixing the style of Devil May Cry with the bullet-time of Max Payne. More recently, Murayama was involved with Eiyuden Chronicle: Rising and the yet-to-be-released Eiyuden Chronicle: Hundred Heroes. Plus, as covered previously, Murayama was part of the secret internal team developing a console at Konami.

Read the full article on timeextension.com

Following the passing of Murayama, we look at one of his most famous games.

With the recent passing of Yoshitaka Murayama, the world has been robbed of a creative visionary. Friends and family have lost a loved one; fans of his work have lost an auteur they could trust; a younger generation of developers have lost a sensei they could learn from. Murayama can never again discuss his craft and so, his words we now have are all we’ll ever have. This final point is particularly salient since, as will be shown, Murayama had a strong understanding of player needs.

Murayama’s best-known works are obviously the first two Gensou Suikoden titles on PlayStation (there was a Saturn port of the first; both were ported to PC) and his initial work on the third game for PS2. But he was also in charge of 10,000 Bullets on PS2, a criminally overlooked gem of an action game, mixing the style of Devil May Cry with the bullet-time of Max Payne. More recently, Murayama was involved with Eiyuden Chronicle: Rising and the yet-to-be-released Eiyuden Chronicle: Hundred Heroes. Plus, as covered previously, Murayama was part of the secret internal team developing a console at Konami.

Read the full article on timeextension.com

 

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