Interview: “We Need To Take Our Franchise Back” – The Story Of Indiana Jones And The Infernal Machine

How the Tomb Raider series lit a fire under LucasArts.

In the late ’90s, Core Design’s Tomb Raider Lara Croft had managed to supplant Indiana Jones as the player’s adventurer of choice, leaving LucasArts somewhat in the cold.

As a result, Hal Barwood, the director of the 1992 adventure game Indiana Jones & the Fate of Atlantis suggested internally that the company should try to create a competing product to help make Indiana Jones more relevant to modern gamers.

Read the full article on timeextension.com

How the Tomb Raider series lit a fire under LucasArts.

In the late ’90s, Core Design’s Tomb Raider Lara Croft had managed to supplant Indiana Jones as the player’s adventurer of choice, leaving LucasArts somewhat in the cold.

As a result, Hal Barwood, the director of the 1992 adventure game Indiana Jones & the Fate of Atlantis suggested internally that the company should try to create a competing product to help make Indiana Jones more relevant to modern gamers.

Read the full article on timeextension.com

 

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