Interview: Factor 5’s Julian Eggebrecht On Star Wars, Indiana Jones And Choosing N64 Over PS1

“Our games were treated like first-party games”.

As co-founder of Factor 5, Julian Eggebrecht had a front-row seat to all of the studio’s biggest moments, from its earliest days, through the N64 era and beyond.

His time with the studio put him at the centre of development efforts that would produce some of the Nintendo 64’s best and biggest games. Leveraging years of experience working on the Amiga, SNES and other systems, Eggebrecht and his colleagues produced a slew of hits, including Star Wars: Rogue Squadron, Star Wars Episode I: Battle for Naboo, and Indiana Jones and the Infernal Machine.

Read the full article on timeextension.com

“Our games were treated like first-party games”.

As co-founder of Factor 5, Julian Eggebrecht had a front-row seat to all of the studio’s biggest moments, from its earliest days, through the N64 era and beyond.

His time with the studio put him at the centre of development efforts that would produce some of the Nintendo 64’s best and biggest games. Leveraging years of experience working on the Amiga, SNES and other systems, Eggebrecht and his colleagues produced a slew of hits, including Star Wars: Rogue Squadron, Star Wars Episode I: Battle for Naboo, and Indiana Jones and the Infernal Machine.

Read the full article on timeextension.com

 

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