“He chopped the floppies up into little pieces”.
1993’s Star Wars: X-Wing is arguably one of the best adaptions of George Lucas’ famous sci-fi series. Using what were then considered to be cutting-edge 3D visuals, it placed the player in the cockpit of the iconic T-65B space fighter and tasked them with taking down the Empire’s forces in an epic battle for survival.
Speaking in a retrospective at the Game Developers Conference last week (thanks, PC Gamer), David Wessman – who acted as a mission designer on the game, as well as its direct sequels – spoke a little about the team’s approach to authenticity and what made the series so special:
Read the full article on timeextension.com
“He chopped the floppies up into little pieces”.
1993’s Star Wars: X-Wing is arguably one of the best adaptions of George Lucas’ famous sci-fi series. Using what were then considered to be cutting-edge 3D visuals, it placed the player in the cockpit of the iconic T-65B space fighter and tasked them with taking down the Empire’s forces in an epic battle for survival.
Speaking in a retrospective at the Game Developers Conference last week (thanks, PC Gamer), David Wessman – who acted as a mission designer on the game, as well as its direct sequels – spoke a little about the team’s approach to authenticity and what made the series so special:
Read the full article on timeextension.com