Steam has changed its policy on DLC content and season passes, so now players are entitled to proper compensation if future plans fall through: ‘Customers will be offered a refund for the value of unreleased DLC’

There’s been a significant change as to how Steam will require games to advertise expansion packs or DLCs on the platform. The new guidelines clearly spell out what can be classified as new extra content and how publishers and developers should handle this future content to ensure that it actually benefits customers. “By offering a…

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Nintendo Download: 21st November (North America)

Divine Dynamo Flamefrit! Loco Motive! Nine Sols! The latest Nintendo Download update for North America has arrived, and it’s bringing new games galore to the eShop in your region. As always, be sure to drop a vote in our poll and comment down below with your potential picks for the week. Enjoy! Note that two…

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Review: Dungeons Of Dreadrock 2 – The Dead King’s Secret (Switch) – More Great Puzzle Crawling With Gorgeous Pixel Art

Keeping the Flame burning. A couple of years ago, a little puzzle game came to the Switch eShop called Dungeons of Dreadrock, which smartly mixed the vibe of 1980s first-person adventure games with simple puzzle mechanics. Though Dungeons of Dreadrock was enjoyable enough as a standalone experience, it was recently revealed that there will be…

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Obsidian’s designers discuss how they decide the size of Avowed’s environments: ‘We don’t want to have those empty, meaningless spaces just to have them’

The recent documentary celebrating the 20th anniversary of Half-Life 2 included a segment where the designers talked about how important it was to make levels satisfying for players who barreled through them at high speed (possibly in an airboat), as well as those players who preferred to get out and walk so they could find…

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How Player Choice Is Infused into Avowed’s Approach to Combat

Category: Games How Player Choice Is Infused into Avowed’s Approach to Combat Mike Nelson, Xbox Wire Editor Published November 21, 2024 Summary We explore combat and player choice in our extended hands-on time with Avowed. Gameplay Director Gabe Paramo and Senior Combat Designer Max Matzenbacher share insights into the combat design process. Avowed is launching…

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