If you’ve been worried about Avowed not looking punchy enough, Obsidian’s combat designer has a hitstop animation ‘superpower’ that might reassure you
My ears perk up anytime a game developer says the word “hitstop.” It means I’m about to hear some secret sauce, or at least opinions, about how to make a game feel great—specifically how and when to add a short pause mid-combat to make a hit really pop. In early footage of Avowed it’s been…