You go, Garl.
Sea of Stars launched on Nintendo Switch last year and, after a beefy free update and with an even beefier free DLC on the horizon, it’s safe to say that it’s a banger. But what inspired the developer, Sabotage, to make such a gem? What studios sit on its mood board? Who is the go-to touchstone for all things game-making? According to Sea of Stars director Thierry Boulanger, it’s Nintendo.
Now, we challenge any dev to look us in the eye and say that they haven’t, in some way, been inspired by the House of Mario over the years. But, as Boulanger told GamesRadar, the Big N is “just the motherlode of everything you can learn”, with the studio’s work in the 1980s and ’90s being particular points of inspiration for the Sabotage team.
Read the full article on nintendolife.com