Dimengeon divers.
Hironobu Sakaguchi needs no introduction. The “father of Final Fantasy” is an industry titan, arguably untouchable in the video game pantheon. But, since 2004, Sakaguchi has been at the helm at Mistwalker, his development studio which has a knack for slightly twisting the traditional turn-based RPG affair. Over the years, we’ve seen that in Blue Dragon, Lost Odyssey, and The Last Story.
Fantasian, the studio’s latest game, fits that mould, but it also feels slightly different. Sakaguchi admits that he was inspired to make Fantasian after replaying Final Fantasy VI on stream, reminding him how much he loved the genre. We’ve waited over three years since the two-part Apple Arcade release, but now console gamers can experience Sakaguchi’s ambitious project with FANTASIAN Neo Dimension, a game with flashes of brilliance – including a beautiful world and rewarding combat – held back by uneven pacing, brutally long encounters, and a lacklustre story.
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