‘Destiny has a long history of reinventing itself in response to feedback’: Assistant director teases a Metroidvania-inspired future, talks weapon crafting and vault space, but fails to address the shocking number of bugs

For Destiny 2, the afterglow following The Final Shape, last summer’s saga-capping expansion, has long faded. Those players who have stuck around (like me) for the next phase now have a shopping list of complaints about the episodic format that has followed, exacerbated by how buggy the game has become in the wake of the…

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CD Projekt rolls out a new Cyberpunk 2077 beta branch so people can keep playing while modders catch up to the 2.2 update

The Cyberpunk 2077 2.2 update rolled out yesterday with some pretty cool additions including new customization options, a range of photo mode enhancements, Johnny in the shotgun seat, and a secret Balatro-based sidequest. But big updates can be risky things, especially for people using mods, and so today CD Projekt launched a new beta branch…

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Ballistic, Fortnite’s new tactical FPS mode, is a deeply unserious Counter-Strike clone that’s going to be huge anyway

Ballistic is a disappointment. The 5v5 tactical FPS reconfiguration of Fortnite is available right now within the Fortnite app, and if you were excited for the paradigm shift that could come from Fortnite developer Epic Games turning their attention to the competitive FPS, you should probably wait a bit longer before diving in. Ballistic plays…

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Marvel Rivals director says Concord ‘didn’t bring any unique value’ that would convince players to give it a shot, but admits that no one can really predict what will or won’t succeed

Marvel Rivals and Concord are both hero shooters, but they couldn’t be more different in the one way that really matters: Concord was one of the most notorious flops in videogame history, while Marvel Rivals—at least in the early going—is a big hit. Marvel Rivals game director Thaddeus Sasser has some thoughts as to why:…

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