Ultima VII: Revisited Project Hits 0.1.0 Status, Marking Major Milestone

The developer is now ready to start implementing gameplay.

Update : Earlier this month, the developer of Ultima VII: Revisited Anthony Salter provided an update on his in-development fan project in the form of a new YouTube video (thanks RetroShell for the spot!).

In the video, Salter stated that the project had now reached 0.1.0 status, meaning that he had finally managed to get all of the game’s objects, including NPCs, to draw in 3D. According to Salter, it took several improvements to the engine to make this happen, such as introducing support for rendering 3D items in lightwave.obj format and implementing shape pointers to allow one object’s shape to be substituted for another.

Read the full article on timeextension.com

The developer is now ready to start implementing gameplay.

Update : Earlier this month, the developer of Ultima VII: Revisited Anthony Salter provided an update on his in-development fan project in the form of a new YouTube video (thanks RetroShell for the spot!).

In the video, Salter stated that the project had now reached 0.1.0 status, meaning that he had finally managed to get all of the game’s objects, including NPCs, to draw in 3D. According to Salter, it took several improvements to the engine to make this happen, such as introducing support for rendering 3D items in lightwave.obj format and implementing shape pointers to allow one object’s shape to be substituted for another.

Read the full article on timeextension.com

 

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