Megami Tensei Author On Why The Game Got Two Versions For Nintendo Famicom & Japanese Computers

“By chance, the CEO and producer of a game company called Nippon Telenet saw my plan”.

The Japanese author Aya Nishitani has recently been sharing some amazing stories about the Megami Tensei series on Twitter/X, which includes the fascinating story behind why it received two drastically different versions for the Nintendo Famicom and Japanese home computers.

If you’re familiar at all with Atlus’s Megami Tensei games, you’ll likely already know that the series originally evolved from a trilogy of books by Nishitani, which were released in Japan in the 1980s under the title Digital Devil Story. However, what you might not have realized — unless you’ve done a bit more digging into the history of the series — is that Atlus’s Nintendo Famicom title wasn’t actually the first game adapted from the novels to be released in Japanese stores, with the developer Nihon Telenet also creating its own game in 1987 for home computers (including the MSX and the PC-8801mkII SR), which was released a few months prior.

Read the full article on timeextension.com

“By chance, the CEO and producer of a game company called Nippon Telenet saw my plan”.

The Japanese author Aya Nishitani has recently been sharing some amazing stories about the Megami Tensei series on Twitter/X, which includes the fascinating story behind why it received two drastically different versions for the Nintendo Famicom and Japanese home computers.

If you’re familiar at all with Atlus’s Megami Tensei games, you’ll likely already know that the series originally evolved from a trilogy of books by Nishitani, which were released in Japan in the 1980s under the title Digital Devil Story. However, what you might not have realized — unless you’ve done a bit more digging into the history of the series — is that Atlus’s Nintendo Famicom title wasn’t actually the first game adapted from the novels to be released in Japanese stores, with the developer Nihon Telenet also creating its own game in 1987 for home computers (including the MSX and the PC-8801mkII SR), which was released a few months prior.

Read the full article on timeextension.com

 

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