Soulcalibur Devs Talk Freaks, Time-Travelling Space Sheriffs And “Happy” Characters In 1999 Interview

“In the beginning, it was everything-goes”.

A sequel to Namco’s Soul Edge / Blade, 1998’s Soulcalibur has become one of the most famous 3D fighting games of all time and has spawned a series which continues to attract fans even today.

Shmuplations has translated an interview with Koh Onda (character supervisor and writer) and Koji Mitsunaga (main character designer) which was originally publishing in Japanese in the Legend of Soulcalibur art / design book.

Read the full article on timeextension.com

“In the beginning, it was everything-goes”.

A sequel to Namco’s Soul Edge / Blade, 1998’s Soulcalibur has become one of the most famous 3D fighting games of all time and has spawned a series which continues to attract fans even today.

Shmuplations has translated an interview with Koh Onda (character supervisor and writer) and Koji Mitsunaga (main character designer) which was originally publishing in Japanese in the Legend of Soulcalibur art / design book.

Read the full article on timeextension.com

 

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