This ancient city sim constantly simulates 1000 NPCs in a clockwork murder sandbox where you can poison someone’s drink and leave ‘confident that you’ve pulled off the perfect crime’
Speaking as someone with a pathological fascination with procedural simulations, following the development of Streets of Fortuna feels like watching as my time and attention are steadily pulled toward the event horizon of a distant black hole. Considering it’s coming from Kitfox Games, who we can thank for ushering Caves of Qud out of early…