‘It’s simply impossible to make a difficulty level that’s just right for all players’: How Final Fantasy 14’s lead battle designer has been playing a precarious balancing game for Dawntrail’s dungeons and raids
While Final Fantasy 14 is often praised for its story, it’s the endgame where players spend most of their time. With dungeons, trials, savage raids, and more casual endeavours, FF14 has something for everyone. The latest expansion, Dawntrail, has the best endgame yet, and I wanted to know how the team fine-tunes the challenge across…