But wait, there’s more!
44 years after its release, you’d think that the speedrunning community would have pushed the Donkey Kong arcade game to its limit. But, as it turns out, there are a handful of extra levels hidden behind the game’s long-assumed unbeatable kill screen. All you’ve got to do is beat it.
That’s the challenge that was recently undertaken by Super Mario Bros. speedrunner Kosmic. In a 29-minute YouTube video, the Mario pro explains that Donkey Kong’s US arcade release (the one used for competitive play) maxes out at the first barrel stage of level 22. This comes as a product of a glitch in the game’s bonus timer algorithm, where the game will prematurely end after just 400 bonus points have passed — nowhere near long enough to make it all the way to Pauline at the top of the tower.
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