Review: WARRIORS: Abyss (Switch) – Middling Musou With A Dash Of Diablo & Hades

Not Abyssmal.

During Sony’s February 2025 State of Play presentation, the big shadow drop was Koei Tecmo’s Warriors: Abyss, which offers a low-budget, roguelite take on the popular Warriors hack ‘n’ slash formula. The good news is that this genre hybrid feels like both halves fit perfectly together—the mindlessness of the combat mixed with the brief run-focused nature of roguelite action is so good that it almost feels hard to believe that the team never thought to produce something like this earlier. The bad news is that its struggles with repetition keep it from being anywhere near as addictive as roguelikes such as Dead Cells or Slay the Spire. Luckily, Warriors: Abyss still proves itself to be a worthwhile new entry in the series, but only just.

Warriors: Abyss begins with you being summoned by an impish little god named Enma, the king of Hell, who was recently deposed when an ancient evil being named Gouma was released and took over the land of the dead. Eager to reclaim his throne, Enma enlists the stars of the Warriors franchise to fight off Gouma’s forces and ultimately send the creature back where it came from. Every now and then, Enma will pop up with a bit more of lore or some snarky quip, but there’s not much more to the storyline beyond this basic setup.

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