Empowering Creators and Players With Muse, a Generative AI Model for Gameplay
In nearly every corner of our lives, the buzz about AI is impossible to ignore. It’s destined to revolutionize how we work, learn, and play. For those of us immersed in the world of gaming—whether as players or creators—the question isn’t just how AI will change the game, but how it will ignite new possibilities.
At Xbox, we’re all about using AI to make things better (and more fun!) for players and game creators. We want to bring more games to more people around the world and always stay true to the creative vision and artistry of game developers. We believe generative AI can boost this creativity and open up new possibilities.
We’re excited to announce a generative AI breakthrough, published today in the journal Nature and announced by Microsoft Research, that shows this potential to open up new possibilities— including the opportunity to make older games accessible to future generations of players across new devices and in new ways.
Introducing Muse, a Generative AI Model for Gameplay Ideation
In partnership with Xbox Game Studios’ Ninja Theory, Microsoft Research developed a world and human action model (WHAM) named Muse: a first of its kind generative AI model trained on Ninja Theory’s multiplayer battle arena game, Bleeding Edge. Ninja Theory and Microsoft Research are both based in Cambridge, which made collaboration easy and led to the use of Bleeding Edge for this research.
What’s groundbreaking about Muse is its detailed understanding of the 3D game world, including game physics and how the game reacts to players’ controller actions. This allows the model to create consistent and diverse gameplay rendered by AI, demonstrating a major step toward generative AI models that can empower game creators.
Microsoft Research initially set out to explore how generative AI models can support new experiences, focusing on developing AI capabilities that could allow game developers to ideate and expand upon their work in new ways. To accomplish that, they interviewed 27 global game creators—from indies to AAA game studios—to make sure the research was shaped by the people who would use it. To allow other research teams and game developers to explore the model and experiment with its capabilities, Muse, its model weights, sample data, and interactive interface are now all available on Azure AI Foundry.
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What Muse Means for Gaming
Xbox’s Approach to Generative AI
What’s Ahead: AI Experiences from Xbox
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