A Skell of a good time.
It’s been absolutely ages since we last set foot on Mira, the planet on which humanity seeks refuge from an alien threat in Xenoblade Chronicles X. It was perhaps only a year or two after the game first released on Wii U, in fact, that we last played it, and our overriding memory (besides the fact that it’s incredible) is of an experience that needed to be unshackled, at a fundamental level, from hardware that was holding it back.
Now, it’s not like Xenoblade Chronicles X was a mess or anything like that. It ran at a locked 30fps, as far as we recall, and it looked amazing, but it was a slice of sci-fi that often felt muddy, hard to read, and unwieldy when it shouldn’t. The sort of game that was crying out for a great big resolution bump so we could enjoy its gorgeous locations in full, at the very least.
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