That’s according to a newly translated interview.
A newly translated interview has revealed some incredible new insights into the development of the 1998 N64 classic The Legend of Zelda: Ocarina of Time.
This includes some amazing details such as that Miyamoto once considered the 64DD version of Ocarina of Time to be “completed”; that Nintendo employees wanted to have Link ride a moose or a unicorn instead of Epona; and that the series creator was apparently “surprised” at the similarities between the game and Studio Ghibli’s 1997 animated film Princess of Mononoke when he first saw it.
Read the full article on timeextension.com
That’s according to a newly translated interview.
A newly translated interview has revealed some incredible new insights into the development of the 1998 N64 classic The Legend of Zelda: Ocarina of Time.
This includes some amazing details such as that Miyamoto once considered the 64DD version of Ocarina of Time to be “completed”; that Nintendo employees wanted to have Link ride a moose or a unicorn instead of Epona; and that the series creator was apparently “surprised” at the similarities between the game and Studio Ghibli’s 1997 animated film Princess of Mononoke when he first saw it.
Read the full article on timeextension.com