Blizzard co-founder and Diablo designer thinks new ARPGs have ‘cheapened’ the genre with fast leveling, throwaway loot and enemies
Speaking to VideoGamer, Blizzard co-founder and Diablo programmer/designer David Brevik expressed a dim view of the current state of Diablo-like ARPGs, arguing that inflated enemy numbers and a deluge of loot and experience have robbed the genre of the friction and weight present in the first two Diablo games. “I think that ARPGs in general…