My respec in Avowed turned the combat from Skyrim into Dishonored, and now I’m having a blast as an invisible parkour sword-mage

My first 15 hours in the Living Lands were a bit of a blundering affair. The game’s progression doesn’t pigeonhole you into any particular class path, and each time you level up you can pick abilities from Fighter, Ranger, and Wizard pools. Within each path, certain abilities and upgrades of existing ones require you to…

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WoW next big patch, Undermine(d), gets a release date, starting the countdown clock until my gaming time is entirely consumed with doing donuts in my new ride

World of Warcraft: The War Within has been collecting dust in my digital library (and a bit of subscription money, oops). Not for any particular reason, I’ve actually rather enjoyed myself—it’s just that I happen to be a games journalist, and as such I have to keep up with a lot of different games for…

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Promise Mascot Agency PS5 demo out today

Hello! I’m Oli, the game director at Kaizen Game Works, the creators of Paradise Killer. I’m thrilled to announce that the playable demo for our new open world mascot management crime drama, Promise Mascot Agency, is out today on PS5! Play Video We’ve spent a long time working on this game, and the whole team…

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Remember those ‘choose your own adventure’ fantasy books? Well, now they’re coming back in this delightfully chonky e-ink console

No good thing ever dies, Stephen King once wrote, and while he was talking about hope, the saying could well be applied to the hugely popular ‘Choose Your Own Adventure’ books from the 1980/1990s. That’s because one person has decided to revisit the magic of those books and old-school text-based RPGs, by inventing a bespoke…

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‘I strive to be half the hater he is’: Elden Ring Nightreign players have decided that Margit was the most annoying invader during the playtest

Fortnite-dropping into The Lands Between wasn’t exactly how I thought I’d spend my weekend, but I also couldn’t pass up on the opportunity to experience Elden Ring Nightreign for myself. Despite being a bit confused and very afraid to start with, I soon got the hang of the fast-paced fights and chaotic boss battles, except…

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Mass Effect 3 didn’t have music like Vigil or Suicide Mission because composer Jack Wall had a spat with Casey Hudson: ‘Casey was not particularly happy with me at the end’

Mass Effect 1 and 2 are, as far as I’m concerned, two of the best albums ever released, and the games they put out to promote them aren’t bad either. That’s in no small part down to composer Jack Wall, whose fingerprints are all over the iconic, wobbly synths of tracks like Vigil, Suicide Mission,…

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Arcade to Console – by Eugenio Anguiera

This article is a follow-up to my Donkey Kong on Atari article published in Issue 31 of this magazine. That article was limited to home versions of Donkey Kong released for Atari systems during the commercial life of the systems, so no homebrew versions or versions for other consoles were covered. This article will explore…

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