Elden Ring Nightreign director didn’t want to ‘encroach too much’ on the lore fans hold sacred by including Dark Souls bosses, but admits ‘I thought it’d be kind of fun’

There’s no end to the lore-driven theorizing that the most devoted FromSoftware fans can spin out of the characters, item descriptions, and cut content of Dark Souls and Elden Ring, and the developers know it. As I detailed in my big Elden Ring Nightreign explainer after playing the game in December, the new roguelike spin-off…

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Neil Druckmann wasn’t going to cast Laura Bailey in The Last of Us Part 2 because ‘she’s in everything,’ but changed his mind after studying her audition ‘frame-by-frame’

Laura Bailey is one of those prolific videogame actors whose voice you’ve probably heard whether or not you’ve heard her name. A few of Bailey’s recent credits include Marvel Rivals, World of Warcraft: The War Within, and Spider-Man 2. For that reason, Naughty Dog studio head Neil Druckmann says the developer almost didn’t cast Bailey…

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Unreal Engine often gets flack for games running poorly or stuttering, but as Avowed demonstrates, it’s really about how devs use it and the pressures of time

Here’s a simple question for you: What do Black Myth: Wukong, Frostpunk 2, Palworld, Stalker 2, Tekken 8, Silent Hill 2, and Avowed all have in common? Yes, that’s right, they were all made using the game development package Unreal Engine 5 (UE5). Something that they also have in common is variable and somewhat confusing…

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