Firaxis says it’s ‘entering our Sukritact Age’ as it hires popular modder to work on Civilization 7

It’s fair to say that the release of Civilization 7 has not gone quite according to plan. It’s good but not great, and the resulting letdown—people expect big things from new Civ games—has manifested in a straight 50/50 split between positive and negative user ratings on Steam and concurrent player numbers that continue to lag behind those of Civilization 6.

But a recent announcement spotted by VG247 has a lot of fans excited for the future: Firaxis has hired noted Civilization modder Sukrit “Act” Tan to work on the game in an official capacity.

(Image credit: Firaxis (Discord))

Tan’s hiring was first revealed on Discord (via Reddit) and later confirmed by Tan on Bluesky, and the reactions are a whole lot more enthusiastic than you might expect for an “I got a job” message.

Like, for instance, this:

(Image credit: mockduckcompanion (Reddit))

Okay, a little bit of pressure there, but there’s genuine happiness and excitement for the move, not just because “modder gets hired by game studio” is a natural feel-good story but because Tan’s previous work is just that good: The reactions to a recent update to the Simple UI Adjustments mod for Civilization 6 that got it running in Civ 7 were not too far short of rapturous:

(Image credit: Freida_Krakken (Reddit))

Ironically, someone in that thread jokingly called for Tan to be made chief of the Civilization 7 UI team, a suggestion that sparked a brief conversation about whether they’d be able to continue making mods as part of Firaxis, and how that might actually be a net loss for the Civilization community. Tan acknowledged that it’s easier in some ways for mod makers to get things done “because they don’t need to work as part of a structure” as official developers do.

The announcement that Tan now will be working as part of that structure has attracted similar concerns about a possible negative impact on Civilization modding, although it’s expressed more as hope that they’ll be able to continue making mods than hand-wringing that they won’t.

Tan hasn’t commented on that part of the deal at this point, so for now it’s a wait-and-see situation, although I’d imagine that given the current state of Civilization 7, Tan (and the rest of Firaxis) have enough on their plates to keep them busy for a good while to come. Civilization 7’s first major update went live yesterday and made some notable moves in the right direction, but as PC Gamer’s Tyler Wilde wrote, “it’s not a giant overhaul in one go, just the start of many patches to come.”

Civilization 7 review: Our verdict
Civ 7 guide: An explainer for unexplained systems
Civ 7 victory guide: All win conditions
Civ 7 towns and cities: Settlements guide
Civ 7 age transitions: Everything that changes

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