Almost 25 Years Ago, Gran Turismo 3 Offered Ultra-Widescreen Support On PS2

…you just needed 3 consoles, 3 screens and 3 copies of the game.

We’re used to seeing games displayed in ultra-widescreen these days, but back in 2001, this was a less common sight, as the vast majority of players were still gaming in a 4:3 aspect ratio on their CRT TVs.

Not wishing to be limited by the display technology of the period, Polyphony Digital coded a mode into Gran Turismo 3 A-Spec that allowed players to access a super-immersive mode using i.Link / FireWire connectivity.

Read the full article on timeextension.com

…you just needed 3 consoles, 3 screens and 3 copies of the game.

We’re used to seeing games displayed in ultra-widescreen these days, but back in 2001, this was a less common sight, as the vast majority of players were still gaming in a 4:3 aspect ratio on their CRT TVs.

Not wishing to be limited by the display technology of the period, Polyphony Digital coded a mode into Gran Turismo 3 A-Spec that allowed players to access a super-immersive mode using i.Link / FireWire connectivity.

Read the full article on timeextension.com

 

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