…you just needed 3 consoles, 3 screens and 3 copies of the game.
We’re used to seeing games displayed in ultra-widescreen these days, but back in 2001, this was a less common sight, as the vast majority of players were still gaming in a 4:3 aspect ratio on their CRT TVs.
Not wishing to be limited by the display technology of the period, Polyphony Digital coded a mode into Gran Turismo 3 A-Spec that allowed players to access a super-immersive mode using i.Link / FireWire connectivity.
Read the full article on timeextension.com
…you just needed 3 consoles, 3 screens and 3 copies of the game.
We’re used to seeing games displayed in ultra-widescreen these days, but back in 2001, this was a less common sight, as the vast majority of players were still gaming in a 4:3 aspect ratio on their CRT TVs.
Not wishing to be limited by the display technology of the period, Polyphony Digital coded a mode into Gran Turismo 3 A-Spec that allowed players to access a super-immersive mode using i.Link / FireWire connectivity.
Read the full article on timeextension.com