“A Lot Of People Hated Me For That Job” – Gunstar Super Heroes Director Opens Up About The Challenges Of The GBA Sequel

“I remember discovering awesome half-finished-then-abandoned bosses and rejected stages”.

Recently, we spoke to Tetsu “Tez” Okano, a former SEGA employee and the director of games like SEGAGAGA and Astro Boy: Omega Factor.

During this chat, Okano spoke about various games he’s worked on over the years, sharing some incredible insights into some of the projects he has been involved with. This includes the challenges of working on Gunstar Super Heroes — the 2005 Game Boy Advance sequel to Treasure and Sega’s 1993 Mega Drive / Genesis classic.

Read the full article on timeextension.com

“I remember discovering awesome half-finished-then-abandoned bosses and rejected stages”.

Recently, we spoke to Tetsu “Tez” Okano, a former SEGA employee and the director of games like SEGAGAGA and Astro Boy: Omega Factor.

During this chat, Okano spoke about various games he’s worked on over the years, sharing some incredible insights into some of the projects he has been involved with. This includes the challenges of working on Gunstar Super Heroes — the 2005 Game Boy Advance sequel to Treasure and Sega’s 1993 Mega Drive / Genesis classic.

Read the full article on timeextension.com

 

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