“I’m Content To Take Any Complaints” – Thunder Force VI Designer Reflects On Why It Didn’t Live Up To Expectations

“The responsibility lies totally with me”.

When Sega announced it had picked up the rights to the Thunder Force series in 2007 and that it intended to produce a sixth game in the shmup franchise, there was plenty of room for optimism.

For one, Thunder Force had become one of the premier shooter series of the ’90s, with the third, fourth and fifth entries earning plenty of praise. There was also the fact that Konami (with the help of Treasure) had successfully revived Gradius for PS2 in 2004—proof that there was room for the genre to thrive on PS2.

Read the full article on timeextension.com

“The responsibility lies totally with me”.

When Sega announced it had picked up the rights to the Thunder Force series in 2007 and that it intended to produce a sixth game in the shmup franchise, there was plenty of room for optimism.

For one, Thunder Force had become one of the premier shooter series of the ’90s, with the third, fourth and fifth entries earning plenty of praise. There was also the fact that Konami (with the help of Treasure) had successfully revived Gradius for PS2 in 2004—proof that there was room for the genre to thrive on PS2.

Read the full article on timeextension.com

 

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