Interview: “I Have All The Freedom & No Power” – Astro Boy & Segagaga Director Tez Okano On His Greatest Hits & Going Indie

“A number of overseas developers have said, ‘We want you to make a [Segagaga] sequel'”.

The Segagaga director Tetsu “Tez” Okano has had an extraordinary but unconventional career in video games.

As a kid growing up in 1970s Japan, he fell in love with arcade games like Space Invaders and Galaxian but never initially considered that he would be able to make a career for himself in video games. As a result, he put his growing fascination with the burgeoning new industry to one side for a number of years, finishing his education and later going on to land a job with the Japanese publisher Kodansha as a manga artist contributing stories to “Morning” magazine between 1990 and 1991. Very quickly, though, as he has said in the past, he ended up discovering, that the occupation of an manga artist offered very little in the way of job security and decided that he should probably start looking for some more stable employment. Because of this, he soon found himself applying for a job at the arcade company Sega, which he claims was on the search for unusual talent at the time, eventually getting a job at Sega’s AM Research & Development No. 3 in 1992.

Read the full article on timeextension.com

“A number of overseas developers have said, ‘We want you to make a [Segagaga] sequel'”.

The Segagaga director Tetsu “Tez” Okano has had an extraordinary but unconventional career in video games.

As a kid growing up in 1970s Japan, he fell in love with arcade games like Space Invaders and Galaxian but never initially considered that he would be able to make a career for himself in video games. As a result, he put his growing fascination with the burgeoning new industry to one side for a number of years, finishing his education and later going on to land a job with the Japanese publisher Kodansha as a manga artist contributing stories to “Morning” magazine between 1990 and 1991. Very quickly, though, as he has said in the past, he ended up discovering, that the occupation of an manga artist offered very little in the way of job security and decided that he should probably start looking for some more stable employment. Because of this, he soon found himself applying for a job at the arcade company Sega, which he claims was on the search for unusual talent at the time, eventually getting a job at Sega’s AM Research & Development No. 3 in 1992.

Read the full article on timeextension.com

 

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