“I wanted to communicate only that part — this game is too hard”.
In a recent video interview, the former PlayStation president Shuhei Yoshida opened up about the process of selling Crash Bandicoot to the Japanese market.
This included providing an amazing explanation as to why the game was made easier for Japanese players, and how he used one of the Donkey Kong Country games to the Naughty Dog title was a little too challenging.
Read the full article on timeextension.com
“I wanted to communicate only that part — this game is too hard”.
In a recent video interview, the former PlayStation president Shuhei Yoshida opened up about the process of selling Crash Bandicoot to the Japanese market.
This included providing an amazing explanation as to why the game was made easier for Japanese players, and how he used one of the Donkey Kong Country games to the Naughty Dog title was a little too challenging.
Read the full article on timeextension.com