“No one told us to make any kind of game. We wanted to make this game.”.
When Sony Computer Entertainment released Legend of Dragoon for the PS1 in the West in the early 2000s, several publications couldn’t help but compare it to Squaresoft’s popular Final Fantasy series.
Gamespot’s Peter Bartholow, for example, suggested the game was born from “the laws of economics“, implying at the time that the project was motivated by an attempt to cash in on the renewed appetite for RPGs, following the success of Final Fantasy VII. Meanwhile, Next Generation’s Eric Bratcher noted that several aspects of the title “highly suspect” writing that “Dart and Shana are dead ringers for FFVII’s Cloud and Tifa, right down to their early relationship” and that the “long, unavoidable spell effects are especially reminiscent of FFVIII“.
Read the full article on timeextension.com
“No one told us to make any kind of game. We wanted to make this game.”.
When Sony Computer Entertainment released Legend of Dragoon for the PS1 in the West in the early 2000s, several publications couldn’t help but compare it to Squaresoft’s popular Final Fantasy series.
Gamespot’s Peter Bartholow, for example, suggested the game was born from “the laws of economics“, implying at the time that the project was motivated by an attempt to cash in on the renewed appetite for RPGs, following the success of Final Fantasy VII. Meanwhile, Next Generation’s Eric Bratcher noted that several aspects of the title “highly suspect” writing that “Dart and Shana are dead ringers for FFVII’s Cloud and Tifa, right down to their early relationship” and that the “long, unavoidable spell effects are especially reminiscent of FFVIII“.
Read the full article on timeextension.com