Wizards of the Coast gaming head says Baldur’s Gate 3 ‘certainly raised the bar’ and changed how they think about big budget D&D, but they still want ‘different entry points’ including smaller games

Earlier this week, Wizards of the Coast senior vice president of digital games Dan Ayoub said that we won’t have to wait too long to see what the company has in store for D&D. In an interview with PC Gamer, I asked him just what that meant—did “soon” in fact mean sometime in 2025? “Definitely,”…

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‘He’s just gonna show up one day and say, here’s 100 new jokers:’ Balatro’s publisher doesn’t know how big the 1.1 update will be or when it’s coming

“Of the new jokers being added to Balatro, which is your favorite?” This was my incredibly lame attempt to extract a little classified information about the upcoming Balatro 1.1 update while talking to Wout van Halderen, the communications director at Balatro’s publisher, Playstack, when we talked at the Game Developers Conference in San Francisco this…

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Bloober Team’s new horror label just unveiled an isometric survival horror game straight out of a comic book: ‘Avoid the Horned Man at all costs’

You might know Bloober Team for its Silent Hill 2 remake, which everyone was really scared would suck until it turned out to be pretty okay, but the studio’s penchant for polarizing horror goes back a long way. These days, it’s cooking up games under a horror-centric co-development label called Broken Mirror Games—the latest of…

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After suspending development in 2024, People Can Fly brings Project Victoria back to life as survival-extraction shooter Lost Rift

Just a few months after People Can Fly announced the suspension of work on Project Victoria, it’s sprung back to life as Lost Rift, a survival shooter that blends solo or co-op PvE gameplay and base-building with “intense PvPvE expeditions” across a mysterious archipelago of islands. Revealed during today’s Future Games Show Spring Showcase, Lost…

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Marketing guy invents the concept of ‘Real Steam’ to explain why ‘magic’ games, AKA good games, end up selling: ‘Don’t tell Valve’

Charles Zukowski, a game marketing strategist, delivered a talk at Game Developers Conference 2025 on one of the perennial questions for developers big and small: How do you get your game noticed on Steam? There is, of course, no single answer to that question. Beyond the blindingly simple idea of making a great game, there…

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‘Humans still surpass machines’: Roblox has been using a machine learning voice chat moderation system for a year, but in some cases you just can’t beat real people

The rise of voice chat in online videogames has inevitably led to a growth in bad behavior between players—it is, after all, a lot easier to scream slurs and abuse at other people than it is to stop playing and type them out. Moderating that sort of toxicity is tough, and some companies are turning…

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Papers, Please creator Lucas Pope says ‘it’s a tragedy’ his 2013 immigration sim now feels so on-the-nose: ‘You want your work to be relevant, but at the same time, wow, I really wish it was not that f***ing relevant’

Papers, Please, first released in 2013, was among the vanguard of indie games that felt like they had something to say, turning the simple act of processing paperwork into a pointed commentary on the political brutality of immigration. It was set in a fictional Soviet-esque country in 1982, which creator Lucas Pope used to amplify…

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