Hitman World of Assassination PS VR2 interview

Agent 47 is about to become much more dangerous. With Hitman World of Assassination lining up its PS VR2 shot on March 27, Senior Game Designer Eskil Mohl and Lead & Senior Technical Designer Toke Krainert understood the assignment – and delivered some essential intel on the game. Play Video What are some of the…

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Valorant dev accepts there’s too much random crap cluttering up the screen: ‘The balance team generally agrees with this take’

Valorant is one of those games where, every time you look, it’s somehow very different. Riot has maintained a ferocious pace of updates since launch, introducing new agents, abilities and maps alongside a cavalcade of cosmetics: if you’re not embedded in the scene, keeping up can be absolutely dizzying. And recently a specific grumble has…

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