200 million files and 650 TB have been preserved so far.
At this year’s Game Developer’s Conference, a senior build engineer at PlayStation named Garrett Fredley gave a talk, entitled Preserving the Past for the Future: A PlayStation Case Study.
The talk, which has since been written up by GamesRadar staff (who were in attendance), centered on the problem of how you go about preservation if you have over 30 years’ worth of history to capture, record, and archive. And the solution sounds like something out of an old science fiction novel or an Indiana Jones film.
Read the full article on timeextension.com
200 million files and 650 TB have been preserved so far.
At this year’s Game Developer’s Conference, a senior build engineer at PlayStation named Garrett Fredley gave a talk, entitled Preserving the Past for the Future: A PlayStation Case Study.
The talk, which has since been written up by GamesRadar staff (who were in attendance), centered on the problem of how you go about preservation if you have over 30 years’ worth of history to capture, record, and archive. And the solution sounds like something out of an old science fiction novel or an Indiana Jones film.
Read the full article on timeextension.com