The Unity 3D project offers an interesting take on the game that never was.
As many Metroid fans will know, Nintendo’s popular sci-fi series about the arm-cannon touting bounty hunter Samus Aran famously skipped out on appearing on the N64 during the console’s run, despite being teased in magazines of the time like Next Generation.
In a 2010 interview with GamesTM, the Metroid producer Yoshio Sakamoto shed a little light on the series’s absence, stating that he didn’t think he should be the one to make it and that he “couldn’t imagine” how the N64 controller could be used to move the character around.
Read the full article on timeextension.com
The Unity 3D project offers an interesting take on the game that never was.
As many Metroid fans will know, Nintendo’s popular sci-fi series about the arm-cannon touting bounty hunter Samus Aran famously skipped out on appearing on the N64 during the console’s run, despite being teased in magazines of the time like Next Generation.
In a 2010 interview with GamesTM, the Metroid producer Yoshio Sakamoto shed a little light on the series’s absence, stating that he didn’t think he should be the one to make it and that he “couldn’t imagine” how the N64 controller could be used to move the character around.
Read the full article on timeextension.com