(Well, if you like fighting games, at least).
When the Dreamcast launched, I was fully invested in Sega’s ecosystem. Sure, I’d flirted with the PS1 and N64, but the Saturn—with its generous selection of 2D fighting games from Capcom and SNK—was my go-to system at that point. It was hopeful, then, that Sega’s next system would continue this tradition, and the arrival of titles like Marvel vs. Capcom 2, Street Fighter III, Capcom vs. SNK 2, King of Fighters ’99 and many, many more affirmed that.
There was one big problem—the standard Dreamcast controller was terrible for fighting games, at least compared to the legendary Saturn six-button pad.
Read the full article on timeextension.com
(Well, if you like fighting games, at least).
When the Dreamcast launched, I was fully invested in Sega’s ecosystem. Sure, I’d flirted with the PS1 and N64, but the Saturn—with its generous selection of 2D fighting games from Capcom and SNK—was my go-to system at that point. It was hopeful, then, that Sega’s next system would continue this tradition, and the arrival of titles like Marvel vs. Capcom 2, Street Fighter III, Capcom vs. SNK 2, King of Fighters ’99 and many, many more affirmed that.
There was one big problem—the standard Dreamcast controller was terrible for fighting games, at least compared to the legendary Saturn six-button pad.
Read the full article on timeextension.com