“Most of the CG designers were college students doing part-time work”.
Developed as the first game to specifically require the use of the DualShock controller, Sony Computer Entertainment’s 1999 platformer Ape Escape (known in Japan as Saru Getchu) was built around a pretty simple yet ingenious premise.
A bunch of mischievous primates have escaped from a lab and have been sent back through time, so it falls to you, the player, to travel across the different eras to recapture them, using the DualShock’s analog sticks as your primary method of control. In the game, players would take on the role of a young boy named Spike (referred to as Kakeru in the Japanese version of the game), having access to an impressive array of toy-like gadgets to track and trap these rampaging simians, with the end goal ultimately being to put a stop to their nefarious ringleader: the evil monkey mastermind, Specter.
Read the full article on timeextension.com
“Most of the CG designers were college students doing part-time work”.
Developed as the first game to specifically require the use of the DualShock controller, Sony Computer Entertainment’s 1999 platformer Ape Escape (known in Japan as Saru Getchu) was built around a pretty simple yet ingenious premise.
A bunch of mischievous primates have escaped from a lab and have been sent back through time, so it falls to you, the player, to travel across the different eras to recapture them, using the DualShock’s analog sticks as your primary method of control. In the game, players would take on the role of a young boy named Spike (referred to as Kakeru in the Japanese version of the game), having access to an impressive array of toy-like gadgets to track and trap these rampaging simians, with the end goal ultimately being to put a stop to their nefarious ringleader: the evil monkey mastermind, Specter.
Read the full article on timeextension.com