From the co-designer and lead programmer of Blood.
After Monolith Productions was closed earlier this year, bringing an end to the company’s 30-year history, we’ve been reaching out to different developers who worked at the studio to hear their tales of what it was like working at the company.
This has revealed some fascinating stories about the development of games like F.E.A.R, Blood, Blood II, No One Lives Forever, and Gotham City Impostors, which we hope to share at a later date, as well as some interesting insights into some of the unrealized projects that were being bounced around the studio at one stage or another, like Claw 3D and Draedon. One project, in particular, that stood out to us during our conversations with ex-members of the studio was an unknown horror title Monolith was aiming to develop for the 64DD — the now infamous Japan-exclusive N64 add-on that has become something of a curiosity for researchers in recent years.
Read the full article on timeextension.com
From the co-designer and lead programmer of Blood.
After Monolith Productions was closed earlier this year, bringing an end to the company’s 30-year history, we’ve been reaching out to different developers who worked at the studio to hear their tales of what it was like working at the company.
This has revealed some fascinating stories about the development of games like F.E.A.R, Blood, Blood II, No One Lives Forever, and Gotham City Impostors, which we hope to share at a later date, as well as some interesting insights into some of the unrealized projects that were being bounced around the studio at one stage or another, like Claw 3D and Draedon. One project, in particular, that stood out to us during our conversations with ex-members of the studio was an unknown horror title Monolith was aiming to develop for the 64DD — the now infamous Japan-exclusive N64 add-on that has become something of a curiosity for researchers in recent years.
Read the full article on timeextension.com