“We, the game creators, were increasingly expected to listen to the sales team”.
As the world of video games has expanded, we’ve seen changes in the way AAA games are conceptualised, designed, developed, marketed and sold—and one of the industry’s most famous game designers thinks we’ve got things back-to-front.
Speaking to Time Extension in a feature about his amazing career, Space Invaders creator Tomohiro Nishikado talks about how the world of game production has changed during his time in the industry, with a shift from developer agency to increased interference from upper management.
Read the full article on timeextension.com
“We, the game creators, were increasingly expected to listen to the sales team”.
As the world of video games has expanded, we’ve seen changes in the way AAA games are conceptualised, designed, developed, marketed and sold—and one of the industry’s most famous game designers thinks we’ve got things back-to-front.
Speaking to Time Extension in a feature about his amazing career, Space Invaders creator Tomohiro Nishikado talks about how the world of game production has changed during his time in the industry, with a shift from developer agency to increased interference from upper management.
Read the full article on timeextension.com