Creator Of The Shmup Genre Sees “Bullet Hell” As A “Dead-End”

But he’s a big fan of Radiant Silvergun and Ikaruga.

Without Tomohiro Nishikado, there would be no ‘shmup’. When he created the legendary Space Invaders in 1978, he effectively birthed an entire genre, and every 2D shooter created since owes a debt to that single-screen smash-hit.

However, in an interview with Time Extension, Nishikado reveals that he’s less than enthused about how the genre has evolved in recent times, with “bullet hell” (or “danmaku”) shooters being the most popular sub-genre in the realm of shmups.

Read the full article on timeextension.com

But he’s a big fan of Radiant Silvergun and Ikaruga.

Without Tomohiro Nishikado, there would be no ‘shmup’. When he created the legendary Space Invaders in 1978, he effectively birthed an entire genre, and every 2D shooter created since owes a debt to that single-screen smash-hit.

However, in an interview with Time Extension, Nishikado reveals that he’s less than enthused about how the genre has evolved in recent times, with “bullet hell” (or “danmaku”) shooters being the most popular sub-genre in the realm of shmups.

Read the full article on timeextension.com

 

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