“Sony’s got quite a bit of catching up to do”.
When Sega began its work on creating the 32-bit Saturn console, it assumed it would have the market all to itself, more or less; Atari’s Jaguar and the 3DO were struggling, while Sega’s Mega Drive / Genesis still enjoyed a decent share of the global market.
Of course, newcomer Sony threw a spanner in the works by releasing its PlayStation system at the same time—a console which, in many ways, offered a superior experience and, in the fullness of time, would garner significantly more third-party support, outselling Saturn by a ratio of ten-to-one.
Read the full article on timeextension.com
“Sony’s got quite a bit of catching up to do”.
When Sega began its work on creating the 32-bit Saturn console, it assumed it would have the market all to itself, more or less; Atari’s Jaguar and the 3DO were struggling, while Sega’s Mega Drive / Genesis still enjoyed a decent share of the global market.
Of course, newcomer Sony threw a spanner in the works by releasing its PlayStation system at the same time—a console which, in many ways, offered a superior experience and, in the fullness of time, would garner significantly more third-party support, outselling Saturn by a ratio of ten-to-one.
Read the full article on timeextension.com