The First Rule Of Street Fighter II’s Moves? They Had To Make You Laugh

“Joking around and laughing became the rule of the day”.

Street Fighter II is one of the most popular video games of all time, and when it launched in the early 1990s, it not only revived the flagging arcade industry but made the one-on-one fighter the genre of choice for millions of players all over the world.

It’s also the game which really popularised the concept of characters having special, superhuman moves like fireballs, stretchy arms and the ability to electrocute their opponents. According to illustrator and designer Akira “Akiman” Yasuda, there was one rule which came into play when coming up with these moves: they had to have the development team in stitches.

Read the full article on timeextension.com

“Joking around and laughing became the rule of the day”.

Street Fighter II is one of the most popular video games of all time, and when it launched in the early 1990s, it not only revived the flagging arcade industry but made the one-on-one fighter the genre of choice for millions of players all over the world.

It’s also the game which really popularised the concept of characters having special, superhuman moves like fireballs, stretchy arms and the ability to electrocute their opponents. According to illustrator and designer Akira “Akiman” Yasuda, there was one rule which came into play when coming up with these moves: they had to have the development team in stitches.

Read the full article on timeextension.com

 

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