Review: Hurt Me Plenty – Charting The Further Evolution Of The FPS

With first-person perspectives included…

Fans of FPS titles will hopefully have heard of (and even read) Stuart Maine’s superb I’m Too Young To Die, published by Bitmap Books back in 2022. A comprehensive look at some of the most significant titles in the genre released between 1992 and 2002 (as well as some of its less-worthy examples), the book charted the dawn of the FPS—and now it’s time for its sequel to continue the story, focusing on the period between 2003 and 2010.

For those of us old enough to have lived through this period, the naughties delivered some of the most important FPS games the industry has ever seen, such as Deus Ex, BioShock, Borderlands, Halo and more—titles which took the important groundwork established by the likes of Doom and Quake and evolved things to the next level with more detailed visuals, deeper storytelling and advanced gameplay mechanics.

Read the full article on timeextension.com

With first-person perspectives included…

Fans of FPS titles will hopefully have heard of (and even read) Stuart Maine’s superb I’m Too Young To Die, published by Bitmap Books back in 2022. A comprehensive look at some of the most significant titles in the genre released between 1992 and 2002 (as well as some of its less-worthy examples), the book charted the dawn of the FPS—and now it’s time for its sequel to continue the story, focusing on the period between 2003 and 2010.

For those of us old enough to have lived through this period, the naughties delivered some of the most important FPS games the industry has ever seen, such as Deus Ex, BioShock, Borderlands, Halo and more—titles which took the important groundwork established by the likes of Doom and Quake and evolved things to the next level with more detailed visuals, deeper storytelling and advanced gameplay mechanics.

Read the full article on timeextension.com

 

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