N64 Emulator Behind Zelda: Ocarina Of Time On GameCube Is Being Decompiled

Released back in 2002.

We’ve seen quite a few retro games get the decompilation treatment recently, but there’s a new work-in-progress project that is attempting to do something a little different.

The process of decompilation basically turns ‘executable’ code back into human-readable source code, and is doing just that with the N64 emulator used in the GameCube release of The Legend of Zelda: Ocarina of Time.

Read the full article on timeextension.com

Released back in 2002.

We’ve seen quite a few retro games get the decompilation treatment recently, but there’s a new work-in-progress project that is attempting to do something a little different.

The process of decompilation basically turns ‘executable’ code back into human-readable source code, and is doing just that with the N64 emulator used in the GameCube release of The Legend of Zelda: Ocarina of Time.

Read the full article on timeextension.com

 

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