Released back in 2002.
We’ve seen quite a few retro games get the decompilation treatment recently, but there’s a new work-in-progress project that is attempting to do something a little different.
The process of decompilation basically turns ‘executable’ code back into human-readable source code, and zeldaret is doing just that with the N64 emulator used in the GameCube release of The Legend of Zelda: Ocarina of Time.
Read the full article on timeextension.com
Released back in 2002.
We’ve seen quite a few retro games get the decompilation treatment recently, but there’s a new work-in-progress project that is attempting to do something a little different.
The process of decompilation basically turns ‘executable’ code back into human-readable source code, and zeldaret is doing just that with the N64 emulator used in the GameCube release of The Legend of Zelda: Ocarina of Time.
Read the full article on timeextension.com