Welcome teamLFG to the PlayStation Studios family

Today, I am thrilled to officially unveil a new studio in the PlayStation Studios family. teamLFG originated at Bungie, but has also rallied developers from across the industry to bring to life an ambitious incubation project that I’m very excited about. The studio is now fully formed and ready to be introduced to the world. …

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‘We didn’t have a serious plan’: The hardest part of creating Go Wayback, according to Brendan Greene, was just figuring out if it could actually work

Prologue: Go Wayback! is an upcoming survival game made by PlayerUnknown Productions, the devs behind PUBG. It’s pretty hard going, with an unforgiving environment and survival mechanics like hunger, thirst, and temperature all constantly on your back, making it harder to cross the rocky and confusing terrain. But its difficulty isn’t actually the main appeal…

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Elden Ring Nightreign Interview: reimagined game design anchored by in-depth combat

Elden Ring Nightreign Interview: reimagined game design anchored by in-depth combat

Elden Ring Nightreign,  a spin-off action adventure set within the Elden Ring universe, launches on May 30. We spoke with the game’s director, Junya Ishizaki, about what we can expect from FromSoftware’s upcoming co-op multiplayer. Game design focused on compelling combat PlayStation Blog: You have experience working on level and combat design for FromSoftware’s past…

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