DayZ creator says Unity is accusing his studio of violating its software license based on the email addresses of two people who never worked there: ‘This raises some serious questions about how Unity is scraping this data’

Dean Hall, the creator of DayZ and founder of game development studio RocketWerkz, says that Unity Technologies has threatened to revoke his company’s license to use its Unity game engine over terms of service violations that he denies ever happened. In a Reddit post last week, Hall alleged that Unity—whose relationship with game developers has…

Read More

Nintendo Switch 2 Final Tech Specs Have Been Confirmed

GameChat has a “significant impact on system resources”. We all know the Nintendo Switch 2 is going to be significantly more powerful than its predecessor, but just what kind of internals is the new console boasting? Well, thanks to a new breakdown by Digital Foundry, we can now finally dive into the specifics. First, let’s…

Read More

Gran Turismo 7 Update 1.59 available today

Ready for more racing? This month’s free update from the Polyphony team comes with four new cars to rip around on your favorite GT7 circuits: the ’17 Ferrari 812 Superfast, ’01 Chevrolet Corvette Z06, ’12 Suzuki Carry KC, and ’21 Honda CR-V e:HEV EX Black Edition. In addition, three new events are coming to World…

Read More

After saying negative reviews ‘might just cause our death’ and ‘we’ve got a few months left in the oven’, No Rest for the Wicked CEO claims he never said they were in ‘immediate financial danger’, actually

No Rest for the Wicked is a gorgeous-looking soulslike action RPG that some of our own writers have very much enjoyed, so know that it is with no malice towards any of the hard-working developers at Moon Studios to suggest that it, um, might be beneficial for your CEO to log off for a bit….

Read More

RuneScape: Dragonwilds creative director says survival crafting has more in common with MMOs than you might think: ‘It’s almost like the genre was born from MMOs’

When Jagex unveiled it was making RuneScape: Dragonwilds—a survival crafting game that cribs more than a few elements from its long-running MMO—I was curious, if not a little hesitant. I couldn’t help but wonder how certain elements would translate cross-genre. Turns out, pretty well. I recently sat down with Dragonwilds creative director Rick Turek to…

Read More