Death Stranding 2 is too damn easy

Last night, I set off on my longest delivery yet in Death Stranding 2. I was to cross the entire chunk of Australia I’d discovered so far, weaving past bandit camps, over rivers, and through BT areas while transporting 200kg of… who can remember, maybe baked beans. I meticulously charted a route with the expectation…

Read More

I’m diagnosing survivors of a zombie apocalypse and only occasionally mistaking cold symptoms for the zombie plague in this military base management sim

In a zombie apocalypse there’s often a quarantine zone: a military-controlled outpost that survivors flock to in hopes of finding safety. There’s usually an evil army officer running the joint who ironically proves himself to be more of a threat to human life than the undead, and you can bet that zombies will eventually surround…

Read More

‘It makes me cringe every time’: 25 years after Diablo 2 reshaped the RPG landscape, Diablo creator David Brevik still thinks its stamina bar sucks

Diablo 2 left an indelible mark on videogame design, formalizing mechanics and systems like skill tree progression, randomized loot affixes, and colored rarity tiers that are now standard in RPGs and beyond. But despite its impact, Diablo creator and Diablo 2 director David Brevik still has gripes with its design 25 years after release. Specifically,…

Read More