The Making Of: Wings Of Glory, Warren Spector’s Forgotten Flight of Fancy

“Who doesn’t want to shoot down zeppelins?”.

When it comes to combat-based flight sims, there has often been a tendency for video game developers to opt for a World War II setting over the First World War, and it’s pretty easy to understand why.

Putting aside the obvious Hollywood influence (World War II films have typically been more popular than their World War I counterparts at the box office), the aircrafts flown in World War II were a significant improvement over their World War I predecessors, offering a greater level of speed, strength, and manoeuvrability. It makes total sense, therefore, that most developers would want to take advantage of that, as opposed to having players fly around in more primitive aircraft that would be significantly slower and a lot more difficult to control.

Read the full article on timeextension.com

“Who doesn’t want to shoot down zeppelins?”.

When it comes to combat-based flight sims, there has often been a tendency for video game developers to opt for a World War II setting over the First World War, and it’s pretty easy to understand why.

Putting aside the obvious Hollywood influence (World War II films have typically been more popular than their World War I counterparts at the box office), the aircrafts flown in World War II were a significant improvement over their World War I predecessors, offering a greater level of speed, strength, and manoeuvrability. It makes total sense, therefore, that most developers would want to take advantage of that, as opposed to having players fly around in more primitive aircraft that would be significantly slower and a lot more difficult to control.

Read the full article on timeextension.com

 

Advertisements

Leave a Reply

Your email address will not be published. Required fields are marked *